Archive for July, 2012

Rain, rain, you can stay…

Friday, July 6th, 2012

Rain, rain, you can stay, hang around and make them play! The British Summer may be shaping up to be yet another complete washout, but surely that’s good for game sales, gaming, and especially game development. Certainly that shiny thing in the sky we used to know and worship causes a fair number of distractions. I should know, it only appeared for a few hours yesterday afternoon / evening and today I have a hangover. Those two facts are directly related, cause and effect. I can still taste the garlic sauce from my midnight kebab. That shiny thing is dangerous!

Fortunately the weather geeks are telling us that it’s going to keep raining on a regular basis for most of the foreseeable future. This is good. Honestly. It means I’ll be able to concentrate on development of Quantangled. It means more people might wander into the Rezzed PC Games show in Brighton instead of wandering aimlessly up and down the beach scoffing at the fact that a “99” icecream costs way more than 99p. Unfortunately it means everyone’s going to keep whingeing about the weather in their Facebook status updates for the next 2 months. Oh well…

Business-wise I’ve recently been sorting out business cards and Overwound-branded t-shirts. Hopefully I’ll have a cool t-shirt shop incorporated into my webpage sometime soon to help fund game development. I might have to sell a lot of t-shirts though, so I’ll have to keep thinking up wicked slogans and funky designs. I’ll try not to let all that distract me from actually programming, but at least I now feel more prepared for the various game shows and industry networking events that I keep meaning to attend (but invariably fail to┬ámiserably).

Oh look, there’s that shiny thing again…