Archive for November, 2012

Parallel Worlds

Friday, November 23rd, 2012

So, summer got silly, and I got sidetracked again, so the plan to get Quantangled done in about six months, that seemed oh-so-plausible back in February slipped a little. Or a little more than a little, but not a lot. But don’t worry, it is progressing, it is coming! Maybe not by the end of 2012, but hey, everyone was busy this year anyway…

I’ve been sorting out a lot of the underlying code in recent months, making it more suitable to build a decent sized game on, rather than leaving it in the early bodge-it-together experimental prototyping state some of it was in (by necessity, of the fact, that I was prototyping and experimenting!)

This has made it difficult to really show much in terms of visual progress, but now this is coming together, that visual progress should start to explode exponentially like an explodey thing. To mark the start of this phase, I have produced another development video, showing a few new work-in-progress graphics and features, including the jump to parallel worlds!

See here:

Development Video 2 – Parallel Worlds

Here’s hoping I can keep up the pace and possibly even create some form of playable demo in the near future. That would be cool, but there’s lots to do before then…